Process

Process of working with Blender, SparkAr, Sketchup

Elaboration on project.

Anything can be hidden if it were captured as a still picture on a flat plane. This project is for those who wonder about the settings of well-known art pieces. According to our own interpretations and the help of technology, we will attempt to introduce another spatial dimension on top of surreal paintings. It will be interesting to see if these interpretations are commonly shared with others who view the same piece of art. Artificial Surrealism aims to evoke emotions and leave audiences to wonder deeper into surreal art and the process behind it.

Using 3D modelling softwares was already a challenge in itself, however, we did not think about how size would be an issue. Meta Spark AR had a limitation on how complex our 3D models could be (which was not surprising, but we should have taken that into account). Our ideas had to be tweaked, and some details had to be left out and replaced with flat planes textured with images.

Originally, we wanted to combine two paintings together into a singular setting for users to explore, but it had to be separated into two simulations. We developed from our sketches with this inspiration in National Museum of Singapore. Viewers can only see the chair in a specific angle and direction. We want to implement this kind of strategy in Ar so this would encourage users to walk around the space to explore. These are our process of recreating 3D space in blender and sketch up. Also, recreating small details to me the space more realistic.

Scroll down to see the steps of stimulation

We chose to keep it simple and close to the original painting. Interactivity is up to the imagination of the readers themselves.

During the design process, we did from setchup to blender followed by spark ar. The design itself is from a surrealism artwork by Rene Magritte, and an artwork of Realitvity by M.C Escher.(Visualisation of the stimulation place)

Mostly caused by the limitations of the softwares used. Our final outcome was quite far off from what we initially planned on doing, due to having too much to incorporate into a single file.

Software used and resource processes.

Using of sketch up for Magritte model, render and refining the shapes which incorporate with the initial artwork designs, as well as echer's modelling and the little details(plant). The texture for each individuals sketch, using the tools in Material Properties. With the Shader editor,we now have the opportunity to exercise finer control over editing materials.

Some little details we do have diffculties exporting into obj/dae file and view it's texture therefore we exporting it into PNG file and edit the colour in photoshop.

Trying out the filter after approval, exploring different locations and to observed the overview of the outcome.

After we done with the final outcomes we progress to upload on stimulation Filter, taking approximately 3-days upon approval.