Shaped by Machines.

Using AR to simulate a 3D space is an interesting experience for all of us. If incorporated into design, is able to help add layers to an idea or concept that can't be expressed in 2D.

Perhaps, it is easier to express your art / design if you have adequate understanding of the softwares used. The technology we chose to use seems to have many limitations, and is unable to showcase larger files with many 3D modelling vertices.

Our interpretation of what a surrealist painting would look like in 3D turned out to be a combination of both our interpretation and a machine's (Blender, MetaSpark AR). It turned out to still be an interesting outcome, since it's also far from what we envisioned.

Outcomes.

Initial plans.

We wanted to combine both Golconda and Relativity into a single space. After realising that even one of the spaces was already too large to be hosted in Meta Spark, we cut it down to two seperate spaces.

Final Outcomes.

Golconda turned out to be an illusion using textures. The file was reduced to facades, with missing walls and features behind what is visible in the original painting. The humans are flat, since it is not possible for a detailed 3D human model to be incorporated into the file. Some textures are messed up, designed by the extension used to compress the 3D modelling file.

The spaces we planned out was supposed to evoke feelings of awe and wonder.

These simulations that were heavily shaped by the limitations of machines evoke complete different feelings - of surprise and lightheartedness, maybe even humour. They look quite ridiculous in certain angles. Maybe it's for the best, since this design made by the machine probably pulled off the element of surprise surreal paintings give better than we could.

The original painting of Relativity donning intricate, detailed architectural structures have been reduced to minimalistic, modern stairs with simple plants to decorate the space. The humans are also flat. The texture on the stairs was actually an accidental discovery. Meta Spark AR transformed the realistic grass textures we put into Blender into this.